{"id":7638,"date":"2020-09-01T12:00:13","date_gmt":"2020-09-01T10:00:13","guid":{"rendered":"https:\/\/roman3d.com\/project\/souris-3d\/"},"modified":"2025-04-28T08:38:17","modified_gmt":"2025-04-28T06:38:17","slug":"3d-mouse","status":"publish","type":"project","link":"https:\/\/roman3d.com\/en\/project\/3d-mouse\/","title":{"rendered":"3D Mouse"},"content":{"rendered":"<p>[et_pb_section fb_built=&#8221;1&#8243; _builder_version=&#8221;4.16&#8243; use_background_color_gradient=&#8221;on&#8221; background_color_gradient_direction=&#8221;90deg&#8221; background_color_gradient_stops=&#8221;#ed9ee3 20%|rgba(237,158,227,0) 20%&#8221; background_color_gradient_overlays_image=&#8221;on&#8221; background_color_gradient_start=&#8221;rgba(162,246,240,0.87)&#8221; background_color_gradient_start_position=&#8221;20%&#8221; background_color_gradient_end=&#8221;rgba(0,0,0,0)&#8221; background_color_gradient_end_position=&#8221;19%&#8221; background_image=&#8221;https:\/\/roman3d.com\/wp-content\/uploads\/2020\/08\/roman3d-portfolio-projects-header.jpg&#8221; 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quote_border_color=&#8221;rgba(0,0,0,0)&#8221; admin_label=&#8221;Titre H2&#8243; _builder_version=&#8221;4.27.2&#8243; text_font=&#8221;||||||||&#8221; link_font=&#8221;|100|||on|||#000000|&#8221; quote_font=&#8221;Playfair Display||on||||||&#8221; quote_text_color=&#8221;#404040&#8243; quote_line_height=&#8221;1.2em&#8221; header_font=&#8221;|700|||||||&#8221; header_2_font=&#8221;|700|||||||&#8221; header_2_text_color=&#8221;#000000&#8243; header_3_font=&#8221;|700|||||||&#8221; header_3_text_color=&#8221;#000000&#8243; header_4_letter_spacing=&#8221;12px&#8221; header_5_font=&#8221;|300|||||||&#8221; header_5_text_color=&#8221;#bfbfbf&#8221; header_5_letter_spacing=&#8221;12px&#8221; header_6_font=&#8221;|700|||||||&#8221; header_6_letter_spacing=&#8221;12px&#8221; module_alignment=&#8221;left&#8221; custom_margin=&#8221;40px||40px||false|false&#8221; custom_margin_tablet=&#8221;&#8221; custom_margin_phone=&#8221;&#8221; custom_margin_last_edited=&#8221;on|phone&#8221; custom_padding=&#8221;||||false|false&#8221; 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header_5_text_color=&#8221;#bfbfbf&#8221; header_5_letter_spacing=&#8221;12px&#8221; header_6_font=&#8221;|700|||||||&#8221; header_6_letter_spacing=&#8221;12px&#8221; background_color=&#8221;#ed9ee3&#8243; background_image=&#8221;https:\/\/roman3d.com\/wp-content\/uploads\/2024\/04\/roman3d-accueil-encart-icones-01-2.png&#8221; parallax=&#8221;on&#8221; module_alignment=&#8221;left&#8221; custom_padding=&#8221;20px|20px|5px|20px|false|false&#8221; quote_font_size_tablet=&#8221;&#8221; quote_font_size_phone=&#8221;&#8221; quote_font_size_last_edited=&#8221;on|desktop&#8221; saved_tabs=&#8221;all&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<blockquote>\n<p>This project was carried out in <strong>several stages<\/strong>. The goal was to <strong>create a 3D character<\/strong> that could be animated for a production using <strong>Autodesk Maya<\/strong> software. <\/p>\n<\/blockquote>\n<p>[\/et_pb_text][et_pb_text quote_border_weight=&#8221;0px&#8221; quote_border_color=&#8221;rgba(0,0,0,0)&#8221; admin_label=&#8221;Bloc-Intro&#8221; _builder_version=&#8221;4.27.2&#8243; text_font=&#8221;||||||||&#8221; link_font=&#8221;|100|||on|||#000000|&#8221; quote_font=&#8221;Playfair Display||on||||||&#8221; quote_text_color=&#8221;#404040&#8243; quote_line_height=&#8221;1.2em&#8221; header_font=&#8221;|700|||||||&#8221; header_2_font=&#8221;|700|||||||&#8221; header_2_text_color=&#8221;#000000&#8243; header_3_font=&#8221;|700|||||||&#8221; header_3_text_color=&#8221;#000000&#8243; header_4_letter_spacing=&#8221;12px&#8221; header_5_font=&#8221;|300|||||||&#8221; header_5_text_color=&#8221;#bfbfbf&#8221; header_5_letter_spacing=&#8221;12px&#8221; header_6_font=&#8221;|700|||||||&#8221; header_6_letter_spacing=&#8221;12px&#8221; module_alignment=&#8221;left&#8221; custom_margin_tablet=&#8221;&#8221; custom_margin_phone=&#8221;&#8221; custom_margin_last_edited=&#8221;on|tablet&#8221; custom_padding=&#8221;3px|||||&#8221; quote_font_size_tablet=&#8221;&#8221; quote_font_size_phone=&#8221;&#8221; quote_font_size_last_edited=&#8221;on|desktop&#8221; saved_tabs=&#8221;all&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<p>Project completed as part of ESRA (Rennes, Brittany)<\/p>\n<p>[\/et_pb_text][et_pb_text quote_border_weight=&#8221;0px&#8221; quote_border_color=&#8221;rgba(0,0,0,0)&#8221; admin_label=&#8221;Bloc.01-Txt_01&#8243; _builder_version=&#8221;4.27.2&#8243; text_font=&#8221;||||||||&#8221; link_font=&#8221;|100|||on|||#000000|&#8221; quote_font=&#8221;Playfair Display||on||||||&#8221; quote_text_color=&#8221;#404040&#8243; quote_line_height=&#8221;1.2em&#8221; header_font=&#8221;|700|||||||&#8221; header_2_font=&#8221;|700|||||||&#8221; header_2_text_color=&#8221;#000000&#8243; header_3_font=&#8221;|700|||||||&#8221; header_3_text_color=&#8221;#000000&#8243; header_4_letter_spacing=&#8221;12px&#8221; header_5_font=&#8221;|300|||||||&#8221; header_5_text_color=&#8221;#bfbfbf&#8221; header_5_letter_spacing=&#8221;12px&#8221; header_6_font=&#8221;|700|||||||&#8221; header_6_letter_spacing=&#8221;12px&#8221; module_alignment=&#8221;left&#8221; custom_margin=&#8221;||1px|||&#8221; custom_margin_tablet=&#8221;&#8221; custom_margin_phone=&#8221;&#8221; custom_margin_last_edited=&#8221;on|tablet&#8221; custom_padding=&#8221;29px|||||&#8221; quote_font_size_tablet=&#8221;&#8221; quote_font_size_phone=&#8221;&#8221; quote_font_size_last_edited=&#8221;on|desktop&#8221; saved_tabs=&#8221;all&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h2>A complete project &#8230;<\/h2>\n<p>[\/et_pb_text][et_pb_blurb title=&#8221;This project was divided into several modules:&#8221; admin_label=&#8221;Bloc.01-Resume_02&#8243; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; custom_margin=&#8221;40px||||false|false&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<ul>\n<li style=\"text-align: left;\"><strong>Modeling<\/strong> of the character<\/li>\n<li style=\"text-align: left;\">Creation of its <strong>textures<\/strong> and <strong>materials<\/strong><\/li>\n<li style=\"text-align: left;\">Creation of the <strong>Rig<\/strong> (character&#8217;s skeleton)<\/li>\n<\/ul>\n<p>[\/et_pb_blurb][et_pb_image src=&#8221;https:\/\/roman3d.com\/wp-content\/uploads\/2020\/08\/roman3d-portfolio-projet-souris-3d-img01.jpg&#8221; title_text=&#8221;roman3d-portfolio-projet-souris-3d-img01&#8243; admin_label=&#8221;Image.01&#8243; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_image][et_pb_text quote_border_weight=&#8221;0px&#8221; quote_border_color=&#8221;rgba(0,0,0,0)&#8221; admin_label=&#8221;Bloc.02-Txt_01&#8243; _builder_version=&#8221;4.16&#8243; text_font=&#8221;||||||||&#8221; 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global_colors_info=&#8221;{}&#8221;]<\/p>\n<h2>Character Modeling<\/h2>\n<p>&nbsp;<\/p>\n<p>Modeling is one of the crucial stages of the project. Like a sculptor, you bring matter to life. However, many constraints are added to this process. Indeed, creating a 3D object requires a certain expertise, as you need to master the different software you use. Moreover, an animated character does not have the same requirements as creating a static object. All construction stages must be meticulously thought out to avoid any issues in the subsequent phases.<\/p>\n<p>To do this, you need to start with the sketching stage. And yes ! It is highly recommended. Several research drawings of your future creation will allow you to visualize and avoid many construction errors.<\/p>\n<p>[\/et_pb_text][et_pb_image src=&#8221;https:\/\/roman3d.com\/wp-content\/uploads\/2020\/08\/roman3d-portfolio-projet-souris-3d-img02.jpg&#8221; title_text=&#8221;roman3d-portfolio-projet-souris-3d-img02&#8243; admin_label=&#8221;Image.02&#8243; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_image][et_pb_text quote_border_weight=&#8221;0px&#8221; quote_border_color=&#8221;rgba(0,0,0,0)&#8221; admin_label=&#8221;Bloc.02-Txt_02&#8243; _builder_version=&#8221;4.16&#8243; text_font=&#8221;||||||||&#8221; link_font=&#8221;|100|||on|||#000000|&#8221; quote_font=&#8221;Playfair Display||on||||||&#8221; quote_text_color=&#8221;#404040&#8243; quote_line_height=&#8221;1.2em&#8221; header_font=&#8221;|700|||||||&#8221; header_2_font=&#8221;|700|||||||&#8221; header_2_text_color=&#8221;#000000&#8243; header_3_font=&#8221;|700|||||||&#8221; header_3_text_color=&#8221;#000000&#8243; header_4_letter_spacing=&#8221;12px&#8221; header_5_font=&#8221;|300|||||||&#8221; header_5_text_color=&#8221;#bfbfbf&#8221; header_5_letter_spacing=&#8221;12px&#8221; header_6_font=&#8221;|700|||||||&#8221; header_6_letter_spacing=&#8221;12px&#8221; module_alignment=&#8221;left&#8221; custom_margin_tablet=&#8221;&#8221; custom_margin_phone=&#8221;&#8221; custom_margin_last_edited=&#8221;on|tablet&#8221; custom_padding=&#8221;29px|||||&#8221; quote_font_size_tablet=&#8221;&#8221; quote_font_size_phone=&#8221;&#8221; quote_font_size_last_edited=&#8221;on|desktop&#8221; saved_tabs=&#8221;all&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<blockquote><p>For your information, the creation of a complete character that can be animated takes a minimum of 5 working days. This depends, of course, on the level of the employee(s) mobilized to build it. <\/p><\/blockquote>\n<p>[\/et_pb_text][et_pb_text quote_border_weight=&#8221;0px&#8221; quote_border_color=&#8221;rgba(0,0,0,0)&#8221; admin_label=&#8221;Bloc.02-Txt_03&#8243; _builder_version=&#8221;4.16&#8243; text_font=&#8221;||||||||&#8221; link_font=&#8221;|100|||on|||#000000|&#8221; quote_font=&#8221;Playfair Display||on||||||&#8221; quote_text_color=&#8221;#404040&#8243; quote_line_height=&#8221;1.2em&#8221; header_font=&#8221;|700|||||||&#8221; header_2_font=&#8221;|700|||||||&#8221; header_2_text_color=&#8221;#000000&#8243; header_3_font=&#8221;|700|||||||&#8221; header_3_text_color=&#8221;#000000&#8243; header_4_letter_spacing=&#8221;12px&#8221; header_5_font=&#8221;|300|||||||&#8221; header_5_text_color=&#8221;#bfbfbf&#8221; header_5_letter_spacing=&#8221;12px&#8221; header_6_font=&#8221;|700|||||||&#8221; header_6_letter_spacing=&#8221;12px&#8221; module_alignment=&#8221;left&#8221; custom_margin_tablet=&#8221;&#8221; custom_margin_phone=&#8221;&#8221; custom_margin_last_edited=&#8221;on|tablet&#8221; custom_padding=&#8221;29px|||||&#8221; quote_font_size_tablet=&#8221;&#8221; quote_font_size_phone=&#8221;&#8221; quote_font_size_last_edited=&#8221;on|desktop&#8221; saved_tabs=&#8221;all&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;]In the case of creating this character, the legs were not suitable because they were difficult to animate. This would have been problematic during the creation of the <strong>Rig<\/strong>, which is the creation of the character&#8217;s skeleton. There are often small discrepancies that arise and strengthen as the project progresses, and thus one gradually moves away from the original drawing.  <\/p>\n<p>For the creation of this mouse, the choice of two software: <strong>Maya<\/strong> (Autodesk) which allowed for the base modeling, and then a passage through <strong>ZBrush<\/strong> (Pixologic) to accentuate the details. The bridge between these two software is quite well designed and functional. But it&#8217;s necessary to maintain an optimized model and calculate the <strong>Normal Map<\/strong> and <strong>Displacement Map<\/strong> to give an illusion of these details on a <strong>Low Poly<\/strong> creation (with few polygons).  [\/et_pb_text][et_pb_image src=&#8221;https:\/\/roman3d.com\/wp-content\/uploads\/2020\/08\/roman3d-portfolio-projet-souris-3d-img03.jpg&#8221; title_text=&#8221;roman3d-portfolio-projet-souris-3d-img03&#8243; admin_label=&#8221;Image.03&#8243; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; global_colors_info=&#8221;{}&#8221;][\/et_pb_image][et_pb_text quote_border_weight=&#8221;0px&#8221; quote_border_color=&#8221;rgba(0,0,0,0)&#8221; admin_label=&#8221;Bloc.03-Txt_01&#8243; _builder_version=&#8221;4.16&#8243; text_font=&#8221;||||||||&#8221; link_font=&#8221;|100|||on|||#000000|&#8221; quote_font=&#8221;Playfair Display||on||||||&#8221; quote_text_color=&#8221;#404040&#8243; quote_line_height=&#8221;1.2em&#8221; header_font=&#8221;|700|||||||&#8221; header_2_font=&#8221;|700|||||||&#8221; header_2_text_color=&#8221;#000000&#8243; header_3_font=&#8221;|700|||||||&#8221; header_3_text_color=&#8221;#000000&#8243; header_4_letter_spacing=&#8221;12px&#8221; header_5_font=&#8221;|300|||||||&#8221; header_5_text_color=&#8221;#bfbfbf&#8221; header_5_letter_spacing=&#8221;12px&#8221; header_6_font=&#8221;|700|||||||&#8221; header_6_letter_spacing=&#8221;12px&#8221; module_alignment=&#8221;left&#8221; custom_margin_tablet=&#8221;&#8221; custom_margin_phone=&#8221;&#8221; custom_margin_last_edited=&#8221;on|tablet&#8221; custom_padding=&#8221;29px|||||&#8221; quote_font_size_tablet=&#8221;&#8221; quote_font_size_phone=&#8221;&#8221; quote_font_size_last_edited=&#8221;on|desktop&#8221; saved_tabs=&#8221;all&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;]<\/p>\n<h2>Materials and Textures<\/h2>\n<p>&nbsp;<\/p>\n<p>Like a painter, on <strong>ZBrush<\/strong>, you paint and add details to your creation. First, creating a <strong>UV unwrap<\/strong> of your sculpture is necessary. This crucial step allows your 3D software to apply a spatialization of a flat image composed of different pixels onto your 3D model.  <\/p>\n<p>In order to save precious time on the final render calculation by computer and reduce creation time, the animal&#8217;s fur was painted and sculpted directly on <strong>ZBrush<\/strong>.<\/p>\n<p>Several elements make up this character: the body, teeth, eyes. For each of these elements, it was necessary to create their <strong>UV<\/strong> unwraps, as well as their materials. Regarding the body and teeth, it was interesting to opt for the use of <strong>SSS<\/strong> (Sub Surface Scattering). This material requires much more work to be operational and calculation at the time of final rendering, but it allows for a closer approximation to reality.   [\/et_pb_text][dica_divi_carousel transition_duration=&#8221;1000&#8243; autoplay=&#8221;on&#8221; advanced_effect=&#8221;1&#8243; admin_label=&#8221;Bloc.03-Carousel_01&#8243; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; custom_margin=&#8221;50px||50px||false|false&#8221; global_colors_info=&#8221;{}&#8221;][dica_divi_carouselitem title=&#8221;Tooth Render&#8221; button_url_new_window=&#8221;1&#8243; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; header_text_align=&#8221;center&#8221; header_font_size=&#8221;13px&#8221; global_colors_info=&#8221;{}&#8221;]<img loading=\"lazy\" decoding=\"async\" class=\"wp-image-986 aligncenter size-full\" src=\"https:\/\/roman3d.com\/wp-content\/uploads\/2020\/08\/roman3d-portfolio-projet-souris-3d-img04.00.jpg\" alt=\"\" width=\"400\" height=\"400\" srcset=\"https:\/\/roman3d.com\/wp-content\/uploads\/2020\/08\/roman3d-portfolio-projet-souris-3d-img04.00.jpg 400w, https:\/\/roman3d.com\/wp-content\/uploads\/2020\/08\/roman3d-portfolio-projet-souris-3d-img04.00-300x300.jpg 300w, https:\/\/roman3d.com\/wp-content\/uploads\/2020\/08\/roman3d-portfolio-projet-souris-3d-img04.00-150x150.jpg 150w\" sizes=\"(max-width: 400px) 100vw, 400px\" \/>[\/dica_divi_carouselitem][dica_divi_carouselitem title=&#8221;Texture Map&#8221; button_url_new_window=&#8221;1&#8243; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; header_text_align=&#8221;center&#8221; header_font_size=&#8221;13px&#8221; global_colors_info=&#8221;{}&#8221;]<img loading=\"lazy\" decoding=\"async\" class=\"wp-image-968 aligncenter size-full\" src=\"https:\/\/roman3d.com\/wp-content\/uploads\/2020\/08\/roman3d-portfolio-projet-souris-3d-img04.01.jpg\" alt=\"\" width=\"400\" height=\"400\" srcset=\"https:\/\/roman3d.com\/wp-content\/uploads\/2020\/08\/roman3d-portfolio-projet-souris-3d-img04.01.jpg 400w, https:\/\/roman3d.com\/wp-content\/uploads\/2020\/08\/roman3d-portfolio-projet-souris-3d-img04.01-300x300.jpg 300w, https:\/\/roman3d.com\/wp-content\/uploads\/2020\/08\/roman3d-portfolio-projet-souris-3d-img04.01-150x150.jpg 150w\" sizes=\"(max-width: 400px) 100vw, 400px\" \/>[\/dica_divi_carouselitem][dica_divi_carouselitem title=&#8221;Normal Map&#8221; button_url_new_window=&#8221;1&#8243; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; header_text_align=&#8221;center&#8221; header_font_size=&#8221;13px&#8221; header_font_size_last_edited=&#8221;off|desktop&#8221; global_colors_info=&#8221;{}&#8221;]<img loading=\"lazy\" decoding=\"async\" class=\"wp-image-969 aligncenter size-full\" src=\"https:\/\/roman3d.com\/wp-content\/uploads\/2020\/08\/roman3d-portfolio-projet-souris-3d-img04.02.jpg\" alt=\"\" width=\"400\" height=\"400\" srcset=\"https:\/\/roman3d.com\/wp-content\/uploads\/2020\/08\/roman3d-portfolio-projet-souris-3d-img04.02.jpg 400w, https:\/\/roman3d.com\/wp-content\/uploads\/2020\/08\/roman3d-portfolio-projet-souris-3d-img04.02-300x300.jpg 300w, https:\/\/roman3d.com\/wp-content\/uploads\/2020\/08\/roman3d-portfolio-projet-souris-3d-img04.02-150x150.jpg 150w\" sizes=\"(max-width: 400px) 100vw, 400px\" \/>[\/dica_divi_carouselitem][dica_divi_carouselitem title=&#8221;Displacement Map&#8221; button_url_new_window=&#8221;1&#8243; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; header_text_align=&#8221;center&#8221; header_font_size=&#8221;13px&#8221; global_colors_info=&#8221;{}&#8221;]<img loading=\"lazy\" decoding=\"async\" class=\"wp-image-970 aligncenter size-full\" src=\"https:\/\/roman3d.com\/wp-content\/uploads\/2020\/08\/roman3d-portfolio-projet-souris-3d-img04.03.jpg\" alt=\"\" width=\"400\" height=\"400\" srcset=\"https:\/\/roman3d.com\/wp-content\/uploads\/2020\/08\/roman3d-portfolio-projet-souris-3d-img04.03.jpg 400w, https:\/\/roman3d.com\/wp-content\/uploads\/2020\/08\/roman3d-portfolio-projet-souris-3d-img04.03-300x300.jpg 300w, https:\/\/roman3d.com\/wp-content\/uploads\/2020\/08\/roman3d-portfolio-projet-souris-3d-img04.03-150x150.jpg 150w\" sizes=\"(max-width: 400px) 100vw, 400px\" \/>[\/dica_divi_carouselitem][dica_divi_carouselitem title=&#8221;Scatter Map&#8221; button_url_new_window=&#8221;1&#8243; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; header_text_align=&#8221;center&#8221; header_font_size=&#8221;13px&#8221; global_colors_info=&#8221;{}&#8221;]<img loading=\"lazy\" decoding=\"async\" class=\"wp-image-971 aligncenter size-full\" src=\"https:\/\/roman3d.com\/wp-content\/uploads\/2020\/08\/roman3d-portfolio-projet-souris-3d-img04.04.jpg\" alt=\"\" width=\"400\" height=\"400\" srcset=\"https:\/\/roman3d.com\/wp-content\/uploads\/2020\/08\/roman3d-portfolio-projet-souris-3d-img04.04.jpg 400w, https:\/\/roman3d.com\/wp-content\/uploads\/2020\/08\/roman3d-portfolio-projet-souris-3d-img04.04-300x300.jpg 300w, https:\/\/roman3d.com\/wp-content\/uploads\/2020\/08\/roman3d-portfolio-projet-souris-3d-img04.04-150x150.jpg 150w\" sizes=\"(max-width: 400px) 100vw, 400px\" \/>[\/dica_divi_carouselitem][dica_divi_carouselitem title=&#8221;Overall Map&#8221; button_url_new_window=&#8221;1&#8243; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; header_text_align=&#8221;center&#8221; header_font_size=&#8221;13px&#8221; global_colors_info=&#8221;{}&#8221;]<img loading=\"lazy\" decoding=\"async\" class=\"wp-image-972 aligncenter size-full\" src=\"https:\/\/roman3d.com\/wp-content\/uploads\/2020\/08\/roman3d-portfolio-projet-souris-3d-img04.05.jpg\" alt=\"\" width=\"400\" height=\"400\" srcset=\"https:\/\/roman3d.com\/wp-content\/uploads\/2020\/08\/roman3d-portfolio-projet-souris-3d-img04.05.jpg 400w, https:\/\/roman3d.com\/wp-content\/uploads\/2020\/08\/roman3d-portfolio-projet-souris-3d-img04.05-300x300.jpg 300w, https:\/\/roman3d.com\/wp-content\/uploads\/2020\/08\/roman3d-portfolio-projet-souris-3d-img04.05-150x150.jpg 150w\" sizes=\"(max-width: 400px) 100vw, 400px\" \/>[\/dica_divi_carouselitem][dica_divi_carouselitem title=&#8221;Diffuse Map&#8221; button_url_new_window=&#8221;1&#8243; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; header_text_align=&#8221;center&#8221; header_font_size=&#8221;13px&#8221; global_colors_info=&#8221;{}&#8221;]<img loading=\"lazy\" decoding=\"async\" class=\"wp-image-973 aligncenter size-full\" src=\"https:\/\/roman3d.com\/wp-content\/uploads\/2020\/08\/roman3d-portfolio-projet-souris-3d-img04.06.jpg\" alt=\"\" width=\"400\" height=\"400\" srcset=\"https:\/\/roman3d.com\/wp-content\/uploads\/2020\/08\/roman3d-portfolio-projet-souris-3d-img04.06.jpg 400w, https:\/\/roman3d.com\/wp-content\/uploads\/2020\/08\/roman3d-portfolio-projet-souris-3d-img04.06-300x300.jpg 300w, https:\/\/roman3d.com\/wp-content\/uploads\/2020\/08\/roman3d-portfolio-projet-souris-3d-img04.06-150x150.jpg 150w\" sizes=\"(max-width: 400px) 100vw, 400px\" \/>[\/dica_divi_carouselitem][\/dica_divi_carousel][et_pb_text quote_border_weight=&#8221;0px&#8221; quote_border_color=&#8221;rgba(0,0,0,0)&#8221; admin_label=&#8221;Bloc.03-Txt_02&#8243; _builder_version=&#8221;4.16&#8243; text_font=&#8221;||||||||&#8221; link_font=&#8221;|100|||on|||#000000|&#8221; quote_font=&#8221;Playfair Display||on||||||&#8221; quote_text_color=&#8221;#404040&#8243; quote_line_height=&#8221;1.2em&#8221; header_font=&#8221;|700|||||||&#8221; header_2_font=&#8221;|700|||||||&#8221; header_2_text_color=&#8221;#000000&#8243; header_3_font=&#8221;|700|||||||&#8221; header_3_text_color=&#8221;#000000&#8243; header_4_letter_spacing=&#8221;12px&#8221; header_5_font=&#8221;|300|||||||&#8221; header_5_text_color=&#8221;#bfbfbf&#8221; header_5_letter_spacing=&#8221;12px&#8221; header_6_font=&#8221;|700|||||||&#8221; header_6_letter_spacing=&#8221;12px&#8221; module_alignment=&#8221;left&#8221; custom_margin_tablet=&#8221;&#8221; custom_margin_phone=&#8221;&#8221; custom_margin_last_edited=&#8221;on|tablet&#8221; custom_padding=&#8221;||||false|false&#8221; quote_font_size_tablet=&#8221;&#8221; quote_font_size_phone=&#8221;&#8221; quote_font_size_last_edited=&#8221;on|desktop&#8221; saved_tabs=&#8221;all&#8221; locked=&#8221;off&#8221; global_colors_info=&#8221;{}&#8221;]The <strong>SSS<\/strong> combines several textures by overlapping them, resulting in a much more realistic skin effect with a noticeable translucency. For the teeth, this material was combined with a <strong>Mia Material X<\/strong> to give a more realistic ivory effect. Several texture variations of these elements had to be created. Thus, the use of <strong>Photoshop<\/strong> (Adobe) software was highly recommended. Through it, it was easier to modify the different textures and develop them under the various fundamental layers.    <\/p>\n<p>Initially, the idea was to create photorealistic eyes; however, during the creation process, a more cartoon-like effect was necessary. The goal was to make the animal look sad and inspire pity. This was no easy task. Their arrangement, as well as their materials, needed to express this sorrow. Dreamworks&#8217; <strong>Puss in Boots<\/strong> was an excellent source of inspiration. His sad look with deep black eyes to get what he wants from his prey was the solution to the problem. All that remained was to bring it to life.      [\/et_pb_text][dica_divi_carousel transition_duration=&#8221;1000&#8243; autoplay=&#8221;on&#8221; advanced_effect=&#8221;1&#8243; admin_label=&#8221;Blov.03-Carousel_01&#8243; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; custom_margin=&#8221;50px||50px||false|false&#8221; global_colors_info=&#8221;{}&#8221;][dica_divi_carouselitem title=&#8221;Mouse Render&#8221; button_url_new_window=&#8221;1&#8243; _builder_version=&#8221;4.16&#8243; _module_preset=&#8221;default&#8221; header_text_align=&#8221;center&#8221; header_font_size=&#8221;13px&#8221; global_colors_info=&#8221;{}&#8221;]<img loading=\"lazy\" decoding=\"async\" class=\"wp-image-987 aligncenter size-full\" src=\"https:\/\/roman3d.com\/wp-content\/uploads\/2020\/08\/roman3d-portfolio-projet-souris-3d-img04.14.jpg\" alt=\"\" width=\"400\" height=\"400\" srcset=\"https:\/\/roman3d.com\/wp-content\/uploads\/2020\/08\/roman3d-portfolio-projet-souris-3d-img04.14.jpg 400w, https:\/\/roman3d.com\/wp-content\/uploads\/2020\/08\/roman3d-portfolio-projet-souris-3d-img04.14-300x300.jpg 300w, https:\/\/roman3d.com\/wp-content\/uploads\/2020\/08\/roman3d-portfolio-projet-souris-3d-img04.14-150x150.jpg 150w\" sizes=\"(max-width: 400px) 100vw, 400px\" \/>[\/dica_divi_carouselitem][dica_divi_carouselitem title=&#8221;Texture Map&#8221; 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The <strong>Rig<\/strong> allows for creating the character&#8217;s skeleton to animate it later, like a puppeteer animating their puppets. Even if the bones used don&#8217;t visually resemble human or animal bones, they must be created in a highly hierarchical way that encompasses a multitude of steps that must be meticulously carried out. This requires numerous project saves for the sole purpose of being able to easily return to a previous step in case of software <strong>bugs<\/strong> or frequent blockages.   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Creating a <strong>blendshape<\/strong> involves making a facial expression of your character on a duplicate of your base model and then linking it to the original so that it can perform the expression. This then generates a multitude of models, each with a single facial expression, which can then be transcribed simultaneously onto your character. This is an important step because expressions are numerous and allow you to bring your character to life and give them the ability to speak.   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